Soul of the Shinobi

A Naruto Roleplaying Game. This RPG is based on the actual Naruto Series, but several generations in the future when the Original Characters are mere Legends.
 
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Kon

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Location : Dallas, TX

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PostSubject: Advanced Skills Guidelines   Thu Dec 29, 2011 12:24 am

Advanced Skills
Advanced Skills are skills your character learns over time and training. This has a point system, which is shown and explained below.
*Note* All training is in character no OOC. Also Entrance and exit posts do not count towards your trainings word count.

Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Weapons Specialist
Puppeteer
Fuuinjutsu
Ijutsu
Kyujutsu


To gain a single point in an Advanced Skill it will take a word count just like any other type of training.
Points 1 - 5
• 1 Point = 200 Word Count
Points 6 - 10
• 1 Point = 300 Word Count
Points 11 - 15
• 1 Point = 400 Word Count
Points 16 - 20
• 1 Point = 500 Word Count
*Note* Stats do not stack on each other in a single Advanced skill.


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© All Rights Reserved.



Last edited by Kon on Mon Apr 30, 2012 3:55 pm; edited 9 times in total
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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

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Main Characters Name: Kon
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PostSubject: Ninjutsu   Wed Mar 28, 2012 5:05 pm

Ninjutsu:
5 Points - Basic skills in most forms of Ninjutsus and hand seals. Plus one to your Dexterity while using any Ninjutsu.
10 Points - Is fluent in most Ninjutsus and has advanced knowledge of hand seals. Plus two to dexterity while using Ninjutsu and plus two to your over all Chakra pool.
15 Points - Advanced knowledge of Ninjutsu and hand seals. At this point you can read an opponents hand seals and determine what jutsu they may be using. Plus three to dexterity while using Ninjutsu and plus four to your over all Chakra pool.
20 Points - At this point your character is considered a Specialist in all forms of Ninjutsu and hand seals. Your Character is able to read and determine jutsus just by the first hand seal. Plus four to dexterity while using Ninjutsu and plus six to your over all Chakra pool.


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© All Rights Reserved.



Last edited by Kon on Wed Mar 28, 2012 5:34 pm; edited 1 time in total
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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

Character sheet
Main Characters Name: Kon
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PostSubject: Genjutsu   Wed Mar 28, 2012 5:06 pm

Genjutsu:
5 Points - Basic skills in Genjutsu, knowledge of how to manipulate the five senses, and have learned to penetrate Genjutsus. Plus two to Intelligence and is able to use Genjutsu Release.
10 Points - Is fluent in most Genjutsus and is able to manipulate the five senses at a higher degree. Attention to detail is much more apparent with this character. Plus four to Intelligence while using Genjutsu and plus two to Intelligence while dispelling a Genjutsu.
15 Points - Advanced knowledge of Genjutsu and how to dis spell it. The attention to detail and the ability to blend reality is amazing. Plus six to Intelligence when using Genjutsu and plus four to Intelligence while dispelling it.
20 Points - At this point your character is considered a Genjutsu Specialist. Your character can gain a clear advantage While using Genjutsu and when dispelling it. Plus eight to Intelligence when using Genjutsu and plus six to Intelligence while dispelling a Genjutsu.


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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

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PostSubject: Taijutsu   Wed Mar 28, 2012 5:08 pm

Taijutsu:
5 Points - Basic Skills in Taijutsu and the art of close range combat. Your character is well trained in the bodies weak points and how to best strike them. Plus one to strength and plus one to speed while using Taijutsu; plus two to your over all Physical Energy pool.
10 Points - Is highly skilled in close range combat and is able to use a particular form or style of fighting. Plus two to strength and speed while using Taijutsu; plus four to your over all Physical Energy pool.
15 Points - Advanced skills in close range combat and is able to incorporate most weapons into your fighting style. Plus three to strength and speed and plus one to dexterity while using Taijutsu; plus six to your over all Physical Energy pool.
20 Points - At this point your character is considered a Taijutsu Specialist. Your character is an expert in close range combat and is just as lethal with weapons as their bodies. Plus four two strength and speed and plus two to dexterity while using Taijutsu; plus eight to your over all Physical Energy pool.


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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

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Main Characters Name: Kon
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PostSubject: Kenjutsu   Wed Mar 28, 2012 5:09 pm

Kenjutsu:
5 Points - Basic skills in Kenjutsu and mainly use just one blade, but can easily switch between blades. Plus one to strength, speed, and dexterity while using Kenjutsu.
*Note* If you use more than one blade you loose your bonuses that are granted to you by this skill.
10 Points - Is highly skilled with a blade in hand and is capable of using a blade in both hands with no hindrance. Plus two to strength, speed, and dexterity while using Kenjutsu.
15 Points - Advanced skills in Kenjutsu and is able to analyze an opponents movements as well as blend Ninjutsu with their weapon. Plus three to strength and speed and plus four to dexterity while using Kenjutsu.
20 Points - At this point your character is considered to be a Kenjutsu Specialist. Often Kenjutsu Specialist are ambidextrous and is able use multiple blades at once. At this point your character is able to "chakra flow" their element through their weapons. Plus four to strength and speed and plus five to dexterity while using Kenjutsu.


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© All Rights Reserved.



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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

Character sheet
Main Characters Name: Kon
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PostSubject: Weapons Specialist   Wed Mar 28, 2012 5:10 pm

Weapons Specialist:
5 Points - Basic skills with weapons and specialize in mostly projectile weapons. Your characters are skilled with primarily small weapons and explosives. Plus two to dexterity and speed when using small weapons, projectile weapons and explosives.
10 Points - Highly skilled with most weapons and mid ranged combat. Blending Ninjutsu becomes natural to you and generic sealing is a needed skill to use. Your character specializes in a particular type of weapon. Plus three to dexterity and speed when using specialized weapons and the weapons you were able to before. (Gains Generic Sealing Technique with out training.)
15 Points - Advanced skills with most weapons and specializes in a secondary type of weapon. Also is now highly skilled in close range combat. Plus four to dexterity and speed and plus one to strength while using any weapon you specialize in.
20 Points - At this point your character is considered to be a true Weapons specialist. Your character is trained in any weapon and is a master at mid and close ranged combat. Your character is highly trained with weapons and is able to find any weapons weakness. Plus five to dexterity and speed and plus two to strength while using any weapon.

*Note* Bow and arrow projectiles no longer count in this Advanced skill. See Kyujutsu for Bow and arrow info.



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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

Character sheet
Main Characters Name: Kon
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Alternative Characters Name:

PostSubject: Puppeteer   Wed Mar 28, 2012 5:12 pm

Puppeteer:
5 Points - Basic skills in Puppeteer and is able to use chakra threads to manipulate their puppet. Is now able to use a puppet and plus two to dexterity and intelligence while using a puppet. (Gains chakra threads and the puppet technique with out training it.)
    *Note* Gaining your first five points should tell how you made the puppet and how you learned to use it.
10 Points - Highly skilled with puppets and chakra threads. At this point your character can manipulate weapons along with the puppet itself. Plus three to dexterity and intelligence and can operate two to three puppets at a time.
15 Points - Advanced skills in Puppeteer and is capable of utilizing Ninjutsu with the puppet/s. At this point your character is able to use multiple puppets. Your character has knowledge of the human body along with poisons and puppet mechanics. Plus four to dexterity and intelligence and can operate four to six puppets at a time.
20 Points - At this point your character is considered to be a Puppeteer Specialist. You character is master of traps and is able to operate your puppet in nearly any environment. Your character has mass knowledge of the human anatomy, poisons and puppet mechanics. Your character is now capable of controlling at least ten puppets and you are capable of not only controlling puppets, but NPCs and characters as well. Plus five to dexterity and intelligence.


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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

Character sheet
Main Characters Name: Kon
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Alternative Characters Name:

PostSubject: Fuuinjutsu   Wed Mar 28, 2012 5:13 pm

Fuuinjutsu:
5 Points - Basic skills in Fuuinjutsu and is knowledgeable in Fuuinjutsu formation and analysis. Is capable to use Fuuinjutsus efficiently. Plus two to intelligence and wisdom. (Gains the Generic Sealing Technique without training.)
10 Points - Is highly skilled in Fuuinjutsu and is able to disrupt seals, analyze seals, and break them. Plus three to intelligence and wisdom.
15 Points - Advanced skills in Fuuinjutsu and is capable of writing Fuuinjutsu and imbue chakra into the ink they write with. Plus four to intelligence and wisdom.
20 Points - At this point your character is considered a Fuuinjutsu Specialist. Your character is able to use calligraphy and other forms of chakra imbued text that can create a variety of effects. Your character can make contracts, break them, and even fully disrupt a seal. A Fuuinjutsu Special is so skilled in Seals they no longer require paper to create seals. Plus five to intelligence and wisdom.


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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

Character sheet
Main Characters Name: Kon
Alternative Characters Name:
Alternative Characters Name:

PostSubject: Ijutsu   Wed Mar 28, 2012 5:14 pm

Ijutsu:
5 Points - Basic skills in Medical Ninjutsus and some anatomical knowledge. Plus two to intelligence and stamina.
10 Points - Highly skilled in medical Ninjutsu and knowledge of most poisons. Capable of using Chakra scalpels as needed. Plus three to intelligence and wisdom. (Gains Chakra Scalpels with out training.)
15 Points - Advance Knowledge of Medical Ninjutsu, anatomical knowledge, and poisons. Capable of using Mystical Palm with precise precision. Plus four to intelligence and wisdom. (Gains Mystical Palm without training.)
20 Points - At this point your character is considered a Medical-nin Specialist. Your character now has full anatomical knowledge, poison Knowledge, and diagnosis knowledge. Plus five to intelligence and wisdom.


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Kon

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Posts : 177
Join date : 2011-07-25
Age : 29
Location : Dallas, TX

Character sheet
Main Characters Name: Kon
Alternative Characters Name:
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PostSubject: Kyujutsu   Mon Apr 30, 2012 3:53 pm

Kyujutsu
5 Points - Basic skills in archery and is highly capable at striking a target from 100 meters away without interference. Gains plus one to speed and a plus two to dexterity.
10 Points - Is now highly skilled with archery and is now capable of striking a target from 150 meters away without interference. Gains plus one to constitution, plus two to speed, and plus three to dexterity.
15 Points - Advanced skills in archery and is capable now of striking a target from 200 meters away without interference as well as now being able to read a targets movements. Gains plus two to constitution, plus three to speed, and plus four to dexterity.
20 Points - At this point your character has mastered the way of the archer and now is a Kyujutsu Specialist. A Kyujutsu Specialist is able to "chakra flow" through their bow and arrows making the weapon even more lethal and is now capable to strike a target from 300 meters away without interference. Gains plus one to stamina, plus two to Constitution, plus four to speed, and plus five to dexterity.



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