Soul of the Shinobi

A Naruto Roleplaying Game. This RPG is based on the actual Naruto Series, but several generations in the future when the Original Characters are mere Legends.
 
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Kon

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PostSubject: Stat Systems   Wed Mar 28, 2012 1:08 pm

Stat System:
The base stats and what the do.
  • Intelligence: Equals how quickly you can learn a jutsu and is 1/4th of the total amount of Chakra you have.
  • Wisdom: Equals the number of jutsus you may start of with, 1/4th of the total amount of Chakra you have, and can give you precognition in and outside of combat.
  • Strength: Equals the amount of power and damage you can deal with out applying chakra.
  • Constitution: Equals the amount of damage you can take and resist and 1/4th of the total amount of Chakra you have.
  • Dexterity: Equals how well you move and the control over your movement; along with the number of hand seals you can do at a time. It also determines how well you can accurate you are with a weapon, thrown or not.
  • Stamina: Equals how long you can move at full speed, how much you can evade attacks, and 1/4th of the total amount of Chakra you have.
  • Speed: Equals how fast your movements are, as well as can increase the number of Hand seals per post.
  • Charisma: Equals how good your physical attractiveness, persuasiveness, and personal magnetism.
  • Health: Equals the total amount of damage your character can take.
  • Chakra Pool: Equals the total amount of chakra your character may have to use.
  • Physical Energy Pool: Equals the total amount of physical energy your character may have to use.



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Last edited by Kon on Tue May 29, 2012 10:16 pm; edited 27 times in total
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PostSubject: Intelligence   Wed Mar 28, 2012 1:25 pm

Intelligence:
Intelligence and the system of how which it helps your character learn jutsus.
    10 Points = 50 words less
    20 Points = 100 words less
    30 Points = 150 words less
    40 Points = 200 words less
    50 Points = 250 words less
*Note* Even with the minuses to the word counts in order to earn a jutsu you must at least do the minimum of 50 words for a post. There will be no automatic free jutsus here unless given by a "SoS Admin".

Intelligence also equals one forth the amount of chakra your character may have.

*Note* The Intelligence stat is your characters actual intelligence so if your character has a low intelligence you can not play like your character has a high intelligence. You most play according to what your intelligence actually is.

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Kon

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PostSubject: Wisdom   Wed Mar 28, 2012 1:57 pm

Wisdom:
Wisdom; the knowledge your character has and the level of precognition your character has and what it does. The chart below shows what rank of jutsus your character can know and learn.
*Note* If your wisdom is to low to know of a jutsu you cannot learn it on your own, but you can be taught it by another character that knows the jutsu.
  • Less than 5 Points = No additional info besides what you have already learned and a single D-Ranked jutsus commonly used in your village. (All E-Ranked jutsus known and 1 D-Ranked village exclusively used in your village.)
  • 5 Points = No additional info besides what you have already learned, except for a small amount of D-ranked Jutus.(5 D-Ranked jutsus besides the ones you learned.)
  • 10 Points = Knowledge of general Jutsus of D-Rank or lower and some general info on C-Ranked jutsus. (All D-Ranked Jutsus known and knowledge of 5 C-Ranked jutsus besides the ones you learned.)
  • 15 Points = Knowledge of general Jutsus of C-Rank or lower and Minor precognition. (All C-Ranked jutsus known, All custom D-ranked jutsus known, and will expect certain things to happen during battle.)
  • 20 Points = Knowledge of general Jutsus of B-Rank or lower and some general info on A-Ranked jutsus. (All B-Ranked Jutsus known, All custom C-ranked jutsus known, and knowledge of 5 A-Ranked jutsus besides the ones you learned.)
  • 25 Points = Knowledge of general Jutsus of A-Rank and Precognition. (All A-Ranked jutsus known and will expect certain things to happen during battle as well around you in the world.)
  • 30 Points = Knowledge of custom jutsus of B-Rank and some A-Ranked custom jutsus. (Knowledge of all B-Ranked custom jutsus and knowledge of 5 A-Ranked custom jutsus.)
  • 35 Points = Knowledge of custom jutsus of A-Rank or lower and Greater precognition. (Knowledge of all A-Ranked custom jutsus and predicting things that will happen in battle come second nature to you.)
  • 40 Points = Knowledge of some S-Ranked jutsus. (Knowledge of 5 S-Ranked jutsus except ones that are considered forbidden.)
  • 45 Points = Knowledge of general Jutsus of S-Rank and some S-Ranked custom jutsus. (Knowledge of all S-Ranked jutsus except ones that are considered forbidden and knowledge of 5 custom 5 Ranked jutsus.)
  • 50 Points = Perfect Precognition and knowledge of custom jutsus of S-Ranked. (At this point you are considered to have lets say a sixth sense about things. You can sense things that are going on all around the world no matter of location. Meaning you can use some forms of Meta-gaming to an extent. Knowledge of all custom S-Ranked jutsus.)
*Note* With Wisdom high enough Meta-gaming is permitted, but only to a certain extent. If a staff or members believe you are going to far with your Meta-gaming, then you may have to edit your post.

Wisdom also equals one forth the amount of chakra your character may have.

*Note* The Wisdom stat is your characters actual wisdom is, so if your character has a low wisdom you can not play like your character is very wise. You most play according to what your wisdom actually is.


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Last edited by Kon on Wed Jul 18, 2012 3:56 pm; edited 2 times in total
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PostSubject: Strength   Wed Mar 28, 2012 2:02 pm

Strength:
Strength and the maximum and light loads in Kilograms (Kilos) you can lift. Light loads you can function normally while carrying. Anything more than that you are restricted in free actions or movement. The player determines the restrictions, but you must be realistic. At a maximum loads your movement is completely restricted; at this point you cannot move.

Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
1
20 Kilos
4 Kilos
6
120 Kilos
24 Kilos
11
220 Kilos
44 Kilos
16
320 Kilos
64 Kilos
2
40 Kilos
8 Kilos
7
140 Kilos
28 Kilos
12
240 Kilos
48 Kilos
17
340 Kilos
68 Kilos
3
60 Kilos
12 Kilos
8
160 Kilos
32 Kilos
13
260 Kilos
52 Kilos
18
360 Kilos
72 Kilos
4
80 Kilos
16 Kilos
9
180 Kilos
36 Kilos
14
280 Kilos
56 Kilos
19
380 Kilos
76 Kilos
5
100 Kilos
20 Kilos
10
200 Kilos
40 Kilos
15
300 Kilos
60 Kilos
20
400 Kilos
80 Kilos
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
21
420 Kilos
84 Kilos
26
520 Kilos
104 Kilos
31
620 Kilos
124 Kilos
36
720 Kilos
144 Kilos
22
440 Kilos
88 Kilos
27
540 Kilos
108 Kilos
32
640 Kilos
128 Kilos
37
740 Kilos
148 Kilos
23
460 Kilos
92 Kilos
28
560 Kilos
112 Kilos
33
660 Kilos
132 Kilos
38
760 Kilos
152 Kilos
24
480 Kilos
96 Kilos
29
580 Kilos
116 Kilos
34
680 Kilos
136 Kilos
39
780 Kilos
156 Kilos
25
500 Kilos
100 Kilos
30
600 Kilos
120 Kilos
35
700 Kilos
140 Kilos
40
800 Kilos
160 Kilos
Stat Point
Maximum Load
Light Load
Stat Point
Maximum Load
Light Load
41
820 Kilos
164 Kilos
46
920 Kilos
184 Kilos
42
840 Kilos
168 Kilos
47
940 Kilos
188 Kilos
43
860 Kilos
172 Kilos
48
960 Kilos
192 Kilos
44
880 Kilos
176 Kilos
49
980 Kilos
196 Kilos
45
900 Kilos
180 Kilos
50
1000 Kilos
200 Kilos
*Note* If anything should take your character higher than the given stat points you just add 20 to your maximum load and add 4 to your Minimum Load.


How Strength affects your characters Physical Energy:
*Note* This is only applies to when you are lifting things according to your loads.
  • Using less than 25% of Strength, there will be no drain on the body.
  • Using 25% to 50% of Strength will drain 1 point of your PEP per post.
  • Using 51% to 75% of Strength Will drain 2 points of your PEP per post.
  • Using 75% to 100% of Strength will drain 5 points of your PEP per post.


How to judge your characters strikes:
When judging this you compare your characters Strength to the defenders Constitution. If your strength is higher then follow this example.
Example:
Person A has 10 Strength and Person B has 5 Constitution then Person B will loose 5 Points of Health.

Strength also equals one third the amount of physical energy your character may have.

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Property of Soul of the Shinobi.
© All Rights Reserved.



Last edited by Kon on Tue May 29, 2012 10:19 pm; edited 10 times in total
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Kon

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Age : 28
Location : Dallas, TX

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Main Characters Name: Kon
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PostSubject: Constitution   Wed Mar 28, 2012 2:06 pm

Constitution:
Constitution and the system of how Constitution works.

How to judge your characters defense:
When judging this you compare your characters Constitution to the attackers
Example:
Person A has 5 Strength and Person B has 10 Constitution then Person B will loose 0 Points of Health.

Constitution also equals half the amount of health your character has, one forth the amount of chakra your character may have, and one third the amount of physical energy you character has.


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Property of Soul of the Shinobi.
© All Rights Reserved.



Last edited by Kon on Tue May 29, 2012 10:20 pm; edited 6 times in total
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Kon

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Age : 28
Location : Dallas, TX

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PostSubject: Dexterity   Wed Mar 28, 2012 2:16 pm

Dexterity:
Dexterity and the systems on how it works.

How to judge your characters Dexterity when involving dodging and reflexes:
  • Less than 50% difference means no clear advantage. Your character does not have the reflexes to dodge the attack. For example: Person A has 5 Speed, Person B has a Dexterity of 7. Your characters reflexes are not fast enough to dodge the attack. There is no chance you will be able to dodge the attack.
  • From 50 to 75% Difference means there is somewhat of an advantage. One person clearly has the upper hand. Opponent has difficulty striking your character at this point. For example; Person A has 5 Speed, Person B has a Dexterity of 8. Person A is straining to try and strike your character, Person B reflexes are fast enough to only take half the amount of damage he would normally take for the attack. After one attack the next two will land meaning the first attack may be dodged, but the next two attacks will land.
  • At 75 to 100% difference mean there is an obvious difference in the characters Dexterity. It is very difficult to be hit and rather unlikely. For example, Person A has 5 Speed, Person B has a Dexterity of 10. Person B's reflexes are fast enough to dodge any of Person A's attacks. Means every three attacks can be dodged, this means once you have dodged three attacks the fourth attack will land.
  • Over 100% your character is unlikely to be able to be hit in anyway. Opponents can't even hit you how quick your reflexes are, let alone cause any real damage to your character and with reflexes this quick you are able to dodge an attack and even attack back immediately. For example; Person A has 5 Speed, Person B has a Dexterity of 15. It’s clear only a major mistake could land an attack and one mistake could leave the opponent open. There is nearly no way you cannot dodge the attack unless a freak accident happens.

*Note* You can't dodge forever or every attack; you character looses one point of your PEP per attack dodged. So keep track of this or you might be in trouble. Also remember that you can always block instead of dodging an attack.

The number of hand seals a character can post per turn.

Stat Points
# of Hand Seals
1
2
2
4
3
6
4
8
5
10
50
100
*Note* Each post is considered to be at most about sixty seconds long. Just because you are able to do 100 hand seals doesn’t mean you can do anything else you want to as well.
For Example:
Every attack takes up about 2 hand seals you could have done in a post.
Meaning if your character attacked once and only could do 6 Hand Seals per post; means you only have 4 Hand Seals left that you can do.


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Last edited by Kon on Tue May 29, 2012 10:33 pm; edited 7 times in total
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Kon

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Posts : 177
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Age : 28
Location : Dallas, TX

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PostSubject: Stamina   Wed Mar 28, 2012 2:23 pm

Stamina:
Stamina is your characters over all abilities to do things; your characters Speed, Strength, and over all health is affected by this stat. Stamina equals one forth the amount of chakra your character may have, half the amount of health your character has, and one third the physical energy your character may have.

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Last edited by Kon on Tue May 29, 2012 10:25 pm; edited 4 times in total
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Kon

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Posts : 177
Join date : 2011-07-25
Age : 28
Location : Dallas, TX

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Main Characters Name: Kon
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PostSubject: Speed   Wed Mar 28, 2012 2:40 pm

Speed:
Speed; the system of which it is used for and what it does.

How to judge your characters Speed:
This is to compare when two characters are attacking simultaneously instead of one character defending. To understand dodging you can look at Dexterity.
  • Less than 50% difference means no clear advantage. You and your opponent move at similar speeds. For example: Person A has 5 Speed, Person B is meeting with a Speed of 7. They are of similar speeds.
  • From 50 to 75% Difference means there is somewhat of an advantage. One person clearly has the upper hand. Opponents have difficulty keeping up with your character at this point. For example; Person A has 5 Speed, Person B is matching with a Speed of 8. Person A is straining to keep up and can’t hold up the pace, but person B cannot continually keep up the pace either.
  • At 75 to 100% difference mean there is an obvious difference in the characters Speeds. It is very difficult to be caught and rather unlikely. For example, Person A has 5 Speed, Person B is meeting with a Speed of 10. Person B is moving twice as fast as Person A.
  • Over 100% your character is unlikely to be able to meet their match. Opponents can barely keep track of your character, let alone keep up with your character. For example; Person A has 5 Speed, Person B is meeting with a Speed of 15. It’s clear only a major mistake will change the tide of this fight.

*Note* You will choose the speed of which your character will move at during that post.

How Speed affects your characters Physical Energy:
  • Using less than 25% of Speed, there will be no drain on the body.
  • Using 25% to 50% of Speed will drain 1 point of your PEP per post.
  • Using 50% to 75% of Speed Will drain 2 points of your PEP per post.
  • Using 75% to 100% of Speed will drain 5 points of your PEP per post.

*Note* The speed you choose at beginning of the post is the speed of your attack or attacks will be.

How Speed can increase the number of Hand seals per post:
Stat Points# of Hand Seals Stat Points# of Hand Seals
5
2
30
12
10
4
35
14
15
6
40
16
20
8
45
18
25
10
50
20

Speed of Sight:
Now it is known when objects move at high speeds they will begin to blur and even seem to just vanish all together. The chart below will explain how this will affect a character during battle or just in general. A character can only properly see anothers movements if the other character is only moving five more than the characters max possible movements.

Speed of Sight:
  • 5 or less Speed: At this point the character can see the others movements with no dificulty.
  • 6 to 10 Speed greater: At this point the character can see some of the users movements, but the character will have a -2 from speed when trying to block and a -2 from dexterity when trying to dodge.
  • 11 to 15 Speed greater: At this point the character can only see blurry movements; the character will have a -5 from speed when trying to block and a -5 from dexterity when trying to dodge.
  • 16 to 20 Speed greater: At this point the character will only catch glimps of the other characters movements; the character will have a -10 from speed when trying to block and a -10 from dexterity when trying to dodge.
  • More than 20: At this point the character cannot see the other characters movements at all because of this the character is unable to block even if they may have the reflexes to do so. You can't block, dodge, or evade something you can't see.



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Last edited by Kon on Sat Jun 23, 2012 4:29 pm; edited 6 times in total
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Kon

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Age : 28
Location : Dallas, TX

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PostSubject: Charisma   Wed Mar 28, 2012 2:45 pm

Charisma:
Charisma is over all how your character interacts with other characters and other things in a social atmosphere. Your characters personality most fit with your charisma stat point.


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Kon

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Location : Dallas, TX

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PostSubject: Health   Wed May 09, 2012 10:59 am

Health:
Your characters health is the total of the your characters constitution and stamina together. When taking damage or healing this is what will be decreased or increased according to the situation.



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Last edited by Kon on Tue May 29, 2012 10:31 pm; edited 1 time in total
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Location : Dallas, TX

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PostSubject: Chakra Pool   Tue May 29, 2012 10:10 pm

Chakra Pool:
Chakra is the result of forming both "physical energy" and "spiritual energy" together. On this site "physical energy" is derived by the two stats constitution and stamina and "spiritual energy" is derived by the two stats intelligence and wisdom. These stats together make up your characters Chakra Pool, which are drained by jutsu or other things that drains chakra.
*Note* If you use up every bit of chakra your character maybe placed at risk of dieing.

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PostSubject: Physical Energy Pool   Tue May 29, 2012 10:13 pm

Physical Energy Pool:
Physical energy is your characters over all ability to do any physical aspect, such as strength, speed, dexterity, and even Taijutsu. Each of these aspects will drain your characters over all 'Physical Energy.' How to know how much 'Physical Energy' your character may have you add up these three stats Constitution, Stamina, and Strength. These three stats make up your characters "Physical Energy Pool" or for short the (PEP), which will be used to govern how many physical things your character is actually able to do. For instance if you want to use your characters full speed, strength, dodge/evade, or even use certain Taijutsu techniques this pool will tell you whether or not your character actually has the physical energy to do so. If your character runs out of PE Points to spend then your character is only able to mave at a speed that is not draining for your character and is only able to lift a light load. Your character may not move or possibly pass out at this point. Your characters Speed, Strength, dexterity, and Taijutsu Techniques drains this pool.

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